Texture hardware assisted rendering of time-varying volume data

E. B. Lum, K. L. Ma, J. Clyne

Research output: AbstractPaperpeer-review

61 Scopus citations

Abstract

In this paper we present a hardware-assisted rendering technique coupled with a compression scheme for the interactive visual exploration of time-varying scalar volume data. A palette-based decoding technique and an adaptive bit allocation scheme are developed to fully utilize the texturing capability of a commodity 3-D graphics card. Using a single PC equipped with a modest amount of memory, a texture capable graphics card, and an inexpensive disk array, we are able to render hundreds of time steps of regularly gridded volume data (up to 45 millions voxels each time step) at interactive rates, permitting the visual exploration of large scientific data sets in both the temporal and spatial domain.

Original languageEnglish
Pages263-270
Number of pages8
StatePublished - 2001
EventVisualization 2001 - San Diego, CA, United States
Duration: Oct 21 2001Oct 26 2001

Conference

ConferenceVisualization 2001
Country/TerritoryUnited States
CitySan Diego, CA
Period10/21/0110/26/01

Keywords

  • Compression
  • High performance computing
  • Out-of-core processing
  • PC
  • Scientific visualization
  • Texture hardware
  • Time-varying data
  • Transform encoding
  • Volume rendering

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